//-*****************************************************************************
//
// Copyright (c) 2009-2010,
//  Sony Pictures Imageworks Inc. and
//  Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// *       Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// *       Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// *       Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************

#include "Basis.h"

RtBasis *GetBasisFromBasisType(BasisType basis)
{
    switch (basis)
    {
        case BEZIER_BASIS:
            return &RiBezierBasis;
        
        case BSPLINE_BASIS:
            return &RiBSplineBasis;
        
        case CATMULLROM_BASIS:
            return &RiCatmullRomBasis;
        
        case HERMITE_BASIS:
            return &RiHermiteBasis;
        
        case POWER_BASIS:
            return &RiPowerBasis;
    }
};

void SetBasis(BasisType uBasis, BasisType vBasis)
{
    RtBasis *uRtBasis;
    RtBasis *vRtBasis;
    RtInt uStep;
    RtInt vStep;
    
    uRtBasis = GetBasisFromBasisType(uBasis);
    vRtBasis = GetBasisFromBasisType(vBasis);
    uStep = ( RtInt ) GetStepFromBasisType(uBasis);
    vStep = ( RtInt ) GetStepFromBasisType(vBasis);
    
    RiBasis(*uRtBasis, uStep, *vRtBasis, vStep);
};
